
Highlights
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[Jan 2025] Successfully submitted to Kaggle's 'Google - Unlock Global Communication with Gemma' competition—pushing the boundaries of AI-driven communication tools! Read more...
[Jan 2025] Teaching Assistant for Game Writing Technology class under Professor Noah Wardrip-Fruin, supporting interactive storytelling and narrative design. Read more...
Research Publications
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Pseudo-Scientist: Towards Narrative Interventions for Imposter Syndrome
Venue : The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2024 (Full-paper - In Review)
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Interactive Narratives for Imposter Syndrome
Venue : The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2024 (Full-paper - In Review)
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Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience
Venue : International Conference on the Foundations of Digital Games 2023 (Full-paper)
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Gender, Cultures, and Communication
Venue : ACM CHI 2022 (Workshop)
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A Data-driven Design of AR Alternate Reality Games to Measure Resilience
A Data-driven Design of AR Alternate Reality Games to Measure Resilience
Work


The Alchemist
'The Alchemist' is a game project dedicated to studying the effects of story progression on user engagement and perception of narrative.


Shibu
'Shibu' is an innovative role-playing game designed to foster the use of gender-neutral pronouns.


Resilience
'The Lux', is an augmented reality game designed to study the resilience of first-year students at UCSC.


Game Mechanics
The project explores application of cluster analysis to qualitative data, bridging the gap between quantitative and qualitative methodologies.


Pseudo-Scientist
'Pseudo-Scientist', a multiform Twine story that intertwines relatable narratives and design to study Impostor Syndrome.


StudyCrafter
'StudyCrafter' is a project that explores the use of AI to integrate into a gamified study design platform.