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Shibu

Status: In-progress

Non-native English speakers often face significant challenges in adopting gender-inclusive language (GIL), with nuances in pronoun use such as 'they' versus 'he/she' presenting particular difficulties. The intricacies of English pronouns can complicate their efforts to communicate inclusively, as they balance learning a new language with understanding and respecting gender identities.

We also submited this work as part of workshop for CHI Hxb 2022

You refer to the following youtube video for more details


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Role and Contributions

To contribute to the ongoing discourse on gender-inclusive language and challenges faced by non-native English speakers and ESL learners. I co-designed “Shibu” a Role-Playing Game (RPG), with two other Ph.D. researchers.

As the production lead for "Shibu", my role was central to guiding the project's vision and execution. My responsibilities extended to crafting the game's narrative and organizing playtesting sessions to gauge and enhance user experience and educational impact. Collaborating closely with my team, we leveraged an iterative development process, heavily reliant on player feedback and playtesting, to refine gameplay and narrative. Leading the project, I prioritized tasks based on their impact on our educational objectives, ensuring our game remained engaging while fulfilling its instructional purpose.

Timeline

The project spanned approximately 5 months, during which we developed and tested two game prototypes, currently advancing with industry collaboration. The timeline brake down as follows:

ResearchGoal

Our research sought to explore the effectiveness of using games as a medium to familiarize players with gender-inclusive pronouns and encourage their practice. This question emerged from a combination of previous research, and absence of any standarizd or formalize pedalogical resources.
The goals of the research project were as follows:

ResearchMethodology

For this study, I used a two step testing process on our two game prototypes to make sure they were welcoming and effective in teaching.

RecruitmentProcess

For this study all participants were recruited by posting invitations links in community channels of discord. No compensation was provided to any participants.

For the phase 1 our recuirtment criteria was:

For the phase 2 our recuirtment criteria was:

Analysis and Synthesis

After conducting the playtest, we (research team) engaged with participants through a 20-minute interview survey. This survey was designed to capture their reactions to the game and gather opinions on its potential to outdo traditional orientation methods. Questions also probed their thoughts on the use of pronouns within the game. Utilizing design tools, such as Figma, we systematically organized and analyzed these interview insights. This analysis helped identify areas for game improvement, particularly in design, storytelling, and functionality.

From our analysis, several key findings emerged.

SelfReflection

This project started more of as personal journey to underscore the ongoing discourse about the effectiveness of e